top of page

First Contact

Wave design

The wave design was a crucial element for gameplay. To make the enemies more dynamic our team decided to make several presets of enemy movement.

These were,

Zigzag

Spiral

Straight

​

I decided on 4 different spawn points for the enemies so that the player couldn't camp out at one spawn point. This also made it a more engaging playing experience since the player will need to be aware at all times.

wave 4.png
Screenshot (63).png
Screenshot (59).png

To view the wave design in more detail click the link.

© 2020 Eric Roeloffs | Official Portfolio

bottom of page