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First Contact
Wave design
The wave design was a crucial element for gameplay. To make the enemies more dynamic our team decided to make several presets of enemy movement.
These were,
Zigzag
Spiral
Straight
​
I decided on 4 different spawn points for the enemies so that the player couldn't camp out at one spawn point. This also made it a more engaging playing experience since the player will need to be aware at all times.

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To view the wave design in more detail click the link.
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