
First Contact
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Enemy Units
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Each enemy had its strengths and weaknesses. Several types of enemies also work well in synergy which gave interesting scenarios for the player. One such combo was the Shield Enemy giving a shield for the Nuke Enemy. This forces the player to make fast decisions based on the giving confrontation.
A lot time was needed to make balanced wave for each level. A total of 12 were created.
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The standard enemy unit will specifically target the city. This unit is intended to pressure the player into protecting the city.
The follow units are specifically to engage the player as well the city if the player isn't nearby.
These are special type of units that do only a specific task either for support or threatening the player.
Loot
There is also chance of loot from the enemy. The creative decision was to give the player of sense of achievement and still have an exciting pacing to the game.
3 different items were dropped by the enemy.
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Power ups
SHIELD
RAPID FIRE
Consumables
HEALTH
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My creative decision was to include rapid fire and health.
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