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First Contact

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Enemy Units

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Each enemy had its strengths and weaknesses. Several types of enemies also work well in synergy which gave interesting scenarios for the player. One such combo was the Shield Enemy giving a shield for the Nuke Enemy.  This forces the player to make fast decisions based on the giving confrontation. 

 

 A lot time was needed to make balanced wave for each level. A total of 12 were created.

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StandardEnemy.png

Standard Enemy

Shooting down. Does not hit the player.

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Speed: Medium (2) - Single axis direction (down)

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Damage (x2): Medium (4)

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Rate of fire : Medium (2)

The standard enemy unit will specifically target the city. This unit is intended to pressure the player into protecting the city.

The follow units are specifically to engage the player as well the city if the player isn't nearby.

Follow Enemy

Shoots at player and explodes on contact

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Speed: High (3)​

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Damage (x2) : Low (2)

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Rate of fire : High (3)

FollowEnemy.png

One-Shot Enemy

Accurate hits but takes long time to load

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Speed: Low (1)

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Damage (x2) : High (6)

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Rate of fire: Low (1)

OneShot.png

These are special type of units that do only a specific task either for support or threatening the player.

ShieldEnemy.png

Shield Support Enemy

Gives another friendly unit a shield. The shielded unit is immune to damage from the player until the support enemy has been destroyed.

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Speed: Very High (4)

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Damage (x2): None

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Rate of fire : None

Bomb Unit.png

Nuke Enemy

They will follow the player until it explodes on contact. 

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Speed: Low​

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Damage (x2): Very High (8)

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Rate of fire: None

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Loot

There is also chance of loot from the enemy. The creative decision was to give the player of sense of achievement and still have an exciting pacing to the game.

3 different items were dropped by the enemy.

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Power ups

SHIELD 

RAPID FIRE

Consumables 

HEALTH

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My creative decision was to include rapid fire and health.

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© 2020 Eric Roeloffs | Official Portfolio

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