
Spaceport ONE
Educational Game
Interaction Designer
My Role :
Team size : 6 students
Duration : 8 weeks
Engine : Unity
Year : 2017
Spaceport Security is a low poly educational game for children which is intended to teach children how frequency waves are used.
The game designed was for a museum to get kids interested in frequency waves like X-Ray and infra-red.
Your job is to determine whether you have to investigate it, or to pass it through. Once determined what type of object it is, you can re-scan it with three types of scanners. An x-ray machine scans for metal, a pet scan scans for radioactivity and an infrared scanner scans for heat (in case an exotic type of organism is being smuggled). Fulfill your duty and you will gain score, miss an item or remove a legal item causes a loss in score.
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My tasks was to make the applicable size for the baggage. The bags had to be large enough for plenty of items yet also not too large, just the right amount of time and not frustrating for the children playing. I also had some creative input and game implementations such as a " space window" and design interaction for the items such as the lizard and UI elements
Other tasks were modeling characters and objects for the game.
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Contributions
Interaction Designer
3d Artist
Character Design
3d Rigging
Animations
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Hit the play button below and press (I) to open the model inspector