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Serious VR Game

Design Choices

Several crucial choices were made in the course of this product.

One large management choice was during around the halfway mark in project. As the client wanted to see a better UI drastic measures were taken to make an entire new overhaul of the interaction element of the game. 

During the project our team the decision on what room we should choose for the demonstration. As the ship had many different rooms on board, we had the privilege to inspect the rooms that weren't classified as being "top secret".

We ended up choosing the screw room of the ship as it deemed an feasible size for the time of the project.

We also believed there quite a ways of possibilities for future features implemented within the environment for future development.

High detailed photos were taking

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A point cloud camera system was used to get high detailed scan out the room. This made the scene extra realistic in virtual reality with the right proportions proportions.

© 2020 Eric Roeloffs | Official Portfolio

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